VR-Forces 3.12

  • Date:09 Jun 2009

VR-Forces 3.12

VR-Forces 3.12 is on the way. Available in July, this new version of VR-Forces will include a new 3D GUI built on MÄK’s VR-Vantage 3D visualisation toolkit. The real focus of 3.12 though is real aggregates and improved simulation models.

In VR-Forces 3.12, large scale simulations can be managed by planning multi-level simulation of aggregates. You can set up entities to aggregate when they are not interacting with other entities. They de-aggregate into individual entities when they arrrrive at specified zones or come in contact with other entities.

With MÄK’s dedication to Terrain Agility, they’re bringing you ways to use the whole Earth as your simulation area. You can build basic scenarios anywhere in the world instantly using streaming terrain image servers.

MÄK has added more realism to their VR-Forces models. Now tactical smoke can be used to block sensors. DI-Guy is fully integrated so you can have realistic human characters. There is also support for Prisoners of War, many-sided battles with dynamic allegiances, and laser designation of targets and laser guided missiles.

VR-Forces 3.12 is now easier to use:

  • Configure aggregate units graphically, including formations
  • Quickly task entities using toolbar buttons
  • Dynamically trade off visual quality versus high performance through the GUI
  • Easily configure distributed simulation network connections
  • Configure GUI display units to your application domain and needs

       

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